![]() If you find a more powerful card in a loot crate than you’re able to craft at your current status, you can still equip it. Additionally, there are measures in place to keep you from upgrading your base level cards to more powerful versions until you reach a certain Card Level and Player Level, but there’s a way to bypass this. Your Card Level figures into things like card upgrade requirements and unlocking additional slots to equip Star Cards, so it’s obvious the more cards you get, the more powerful you’ll be. Also: Here’s How Long it Takes to Unlock All Heroes in Star Wars Battlefront 2 Premium currency buyers get another boost here because the more loot boxes you open, the more Star Cards you get and the higher your Card Level will be. So if you have one Epic Star Card for a unit, its Card Level would be 4. Your Card Level is determined by the number of cards you have, and their rarity. Each unit has a potential three Star Card slots you can equip cards to, with only one being unlocked at the beginning. Star Cards figure into the “Card Level” of each of your units. How do you craft? Well, you need crafting material that you find in loot boxes. They come in four different levels, with the highest, Epic, only being available through crafting. You use Star Cards to give your heroes, soldiers, and ships stat boosts or different abilities. The entire progression of multiplayer is tied to these loot boxes, and the Star Cards held within. Above I said that the multiplayer is fundamentally broken, and the reason is loot crates. ![]() With all that out of the way, we can get to the part you’re likely here for: loot crates. It’s a simple, but fun enough, mode and can be a welcome distraction if you’re tired of playing multiplayer or want to play some couch co-op. On the single-player side, besides the campaign, there’s an arcade mode where you can play custom (or split-screen) matches against AI soldiers, or accomplish specific tasks to earn credits. The other three modes are mostly a distraction, and it’s obvious the big work went into Starfighter Assault and Galactic Assault. It feels a lot like if you gave a Star Wars: Rogue Squadron game online multiplayer. It’s objective-based like Walker Assault was, but there’s stuff to do besides just assaulting walkers.įighter Squadron is now Starfighter Assault, and has been expanded to where it could be split into its own game. One army will be attacking and the other will defend against them. ![]() The new Galactic Assault mode takes the place of the previous game’s Walker Assault, and pits two teams against each other in asymmetrical gameplay. If a team wants to be effective they have to use a mixture of these classes and support each other to get the best out of their abilities. There are four classes of soldier now, and each of them has a specific function that encourages teamwork. The multiplayer is the big attraction for Star Wars Battlefront 2, and I’m sorry to say that it’s broken at a fundamental level. I guess it’s to avoid The Last Jedi spoilers, but since the campaign is only about five hours, at launch it’s a disappointing offering. EA has held back the last missions until the free The Last Jedi content pack releases on December 13. Also, you don’t actually get to play the full campaign. The whole thing takes a nosedive in quality as time goes on, and becomes more and more clichéd. I wrote about how the first three missions of Battlefront 2 impressed me in a preview recently, and how I had hope that this could bring back the Star Wars storytelling in video games we’ve been missing since Disney acquired the license. The campaign follows Iden Versio, an Imperial Commander in charge of a special forces team called Inferno Squad. I figured that EA was getting back to the formula that made those two games great. I love Star Wars, and I love the original two Battlefront games. Everyone was happy to learn that progression would be changed, there would be more maps, there would be a single-player campaign with an original story, and vehicle spawning would be more predictable. Fans rejoiced when EA and DICE announced that there would be no season pass, and all future content updates would be free to everyone. Finally, the season pass split the playerbase, and each DLC pack could only be played via a playlist that only included material from that pack, so good luck finding a game for anything besides the base game content.Īll these qualms and more were to be solved by Star Wars Battlefront 2 (2017). The base game had about four maps that were counted as 12 since they were mocked up differently for each mode of play. The vehicles were turned into power-ups scattered across the map. Star Wars Battlefront (2015) was a decent multiplayer shooter that somehow managed to avoid including anything that people liked about the previous two games in the series.
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